/**********************************************************************************************************************
 *
 * Project:    mGameEngine
 * File:       common.h
 * Author:     karooolek
 * Created on: 2008-12-30
 *
 **********************************************************************************************************************/

#ifndef COMMON_H_
#define COMMON_H_

#include "common/types.h"
#include "common/math.h"
#include "common/vector2.h"
#include "common/vector3.h"
#include "common/vector4.h"
#include "common/matrix2x2.h"
#include "common/matrix3x3.h"
#include "common/matrix4x4.h"
#include "common/quaternion.h"
#include "common/color.h"
#include "common/position.h"
#include "common/orientation.h"
#include "common/transformation.h"
#include "common/shapetype.h"
#include "common/shape.h"
#include "common/ray.h"
#include "common/triangle.h"
#include "common/plane.h"
#include "common/segment.h"
#include "common/box.h"
#include "common/sphere.h"
#include "common/capsule.h"
#include "common/convexmesh.h"
#include "common/heightfield.h"
#include "common/string.h"
#include "common/vector.h"
#include "common/list.h"
#include "common/set.h"
#include "common/map.h"
#include "common/timer.h"
#include "common/lock.h"
#include "common/thread.h"
#include "common/loader.h"
#include "common/fileloader.h"
#include "common/textfileloader.h"
#include "common/multiloader.h"
#include "common/configuration.h"

#endif // COMMON_H_
